We were instructed to use our toyhacks to address a "problem of science." From the start, I was confused as to what a "problem of science" was. Its definition fortunately seemed to be just as broad.
A couple of weeks ago, we were assigned to find science articles that related to us or interested us personally. I found one about "The Echo Nest," a program/tech startup that analyzes the listening patterns, ratings, and comments internet users make for songs. It uses this data to suggest songs to listeners. It is a service utilized by several music-streaming websites. It is more accurate and user-specific than, say, Grooveshark's suggestion service.
The problem I found is this: won't such a user-specific service keep listeners in their own "little spheres of preference"? I wrote a page on this problem in my daybook:
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The writer of The Echo Nest article and the creator(s) of The Echo Nest seem to assume that we need technological assistance in finding music we like. Ain't that bad and wrong? I use GrooveShark often, and the songs/artists it suggests are based on the genres I frequently listen to. With this system, I've come across numerous new songs that I've quite enjoyed. But that suggestion system is based entirely on genre. The Echo Nest picks up every detail it can about what the listener likes or dislikes and make very tailored suggestions. Doesn't this constrain listeners, encouraging them to stay safe in their little spheres of preference? I think people should actively leave their comfort zones now and then anyway, suggestions aside. My question then is this: What do the brains behind The Echo Nest hope to achieve? What is the perceived good they are doing? I'm not trying to be accusatory; I really want to know why they think this is a necessary service. I will even accept that it was made for the maker's profit, as long as it's an answer.
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The writer of The Echo Nest article and the creator(s) of The Echo Nest seem to assume that we need technological assistance in finding music we like. Ain't that bad and wrong? I use GrooveShark often, and the songs/artists it suggests are based on the genres I frequently listen to. With this system, I've come across numerous new songs that I've quite enjoyed. But that suggestion system is based entirely on genre. The Echo Nest picks up every detail it can about what the listener likes or dislikes and make very tailored suggestions. Doesn't this constrain listeners, encouraging them to stay safe in their little spheres of preference? I think people should actively leave their comfort zones now and then anyway, suggestions aside. My question then is this: What do the brains behind The Echo Nest hope to achieve? What is the perceived good they are doing? I'm not trying to be accusatory; I really want to know why they think this is a necessary service. I will even accept that it was made for the maker's profit, as long as it's an answer.
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So I decided to use two "toys" I had laying around my dorm - a bouncy Spider-Man stress ball and my 3DS - to construct a stop-motion animation in which this problem is addressed. I came up with that specific idea while I was writing my memo to my writing group. As a matter of fact, if you read that memo, you can see the elements of the animation being detailed as the ideas come to me. The exact same thing happened during my second Make - while writing a memo about how I had no idea what I was going to do, I got a very good idea of exactly what to do.
And just like Make Cycle 2, the final product strayed very little from the initial idea. If one looks in my daybook and at my memo at the same time, they will find the entirety of the Spider-Man/Echo Nest dialogue.
Perhaps simply constructing a two-character dialogue about the problem I brought up isn't very clever. Creating an abstract physical representation of an issue undoubtedly takes a different, more involved approach. Still, I did my best, and I think the way I used my props is at least a little clever.
More notes from the daybook:
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How could I have done anything but a stop-motion animation? I make videos it's what I like to do. Also, I don't know how I would address a problem by working on a physical make. When I can just verbally engage the subject, the other methods seem excessively difficult. To me, anyway.
And you know, the process underwent very few changes Initial idea was directly realized on video.
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More notes from the daybook:
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How could I have done anything but a stop-motion animation? I make videos it's what I like to do. Also, I don't know how I would address a problem by working on a physical make. When I can just verbally engage the subject, the other methods seem excessively difficult. To me, anyway.
And you know, the process underwent very few changes Initial idea was directly realized on video.
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